﻿var Plenitude =  {
    chargeItem:3,
    
    ChangeCharge: function (e, id) {
        for(var i = 0; i < Plenitude.chargeItem; i++){
            $("seden" + i).className = "";
            $("buycard" + i).className = "hide";
        }
        
        $("buycard3").className = "hide";
        
        var uifile = "";
        switch(id) {
            case 0:
                $("seden0").className = "seden";
                $("seden0").innerHTML = "我要充值";
                $("seden1").innerHTML = "<a href='#'>充值历史</a>";
                $("seden2").innerHTML = "<a href='#'>充值FAQ</a>";
                break;
                
            case 1:
                $("seden1").className = "seden";
                $("seden1").innerHTML = "充值历史";
                $("seden0").innerHTML = "<a href='#'>我要充值</a>";
                $("seden2").innerHTML = "<a href='#'>充值FAQ</a>";
                break;
                
            case 2:
                $("seden2").className = "seden";
                $("seden2").innerHTML = "充值FAQ";
                $("seden1").innerHTML = "<a href='#'>充值历史</a>";
                $("seden0").innerHTML = "<a href='#'>我要充值</a>";
                break;
        }
        $("buycard" + id).className = "";
        e.stop();
    },
    
    gameType:0,
    SelectGame: function(id) {
        Plenitude.gameType = id;
        
        $("buycard0").className = "hide";
        $("buycard3").className = "";
    }
};

Event.observe(window, "load", function(e) {
    $("seden0").observe("click", function(eve) {
        Plenitude.ChangeCharge(eve, 0);
    });    
    $("seden1").observe("click", function(eve) {
        Plenitude.ChangeCharge(eve, 1);
    });    
    $("seden2").observe("click", function(eve) {
        Plenitude.ChangeCharge(eve, 2);
    });  
    
    $("game0").observe("click", function(eve) {
        Plenitude.SelectGame(0);
    });
    $("game1").observe("click", function(eve) {
        Plenitude.SelectGame(1);
    });
    $("game2").observe("click", function(eve) {
        Plenitude.SelectGame(2);
    });
});
